#include <vector>
#include <iostream>
#include <fstream>
#include <string.h>
#include <math.h>
using namespace std;
  struct Triangle{
	int data[3];
};
  struct Vertex{
	float x, y, z;
};
  //strips the prefix from the faces and UV coords
//and returns the index
int strip(string b){
	int num=0;
  	int x;
	int colon;
	
	int size=b.size(); 
	colon=b.find(":");		//find the :
	colon++;
	for(int i=colon;i<size;i++){	
		num=((num*10)+(b[i]-'0'));
	
		
	}	
	return num;
}
  class ASC{
	private:
	float pos[3];
	float rot[3];
	float scale[3];
  	int numVerts;
	int numFaces;
	vector <Vertex> vertices;
	vector <Triangle> tris;
//	vector <UVTex> 
	
	public:
	void Load(char* filename);
	void Draw();
	void setPos(float x, float y, float z){};
	void setRot(float x, float y, float z){};
	void setScale(float x, float y, float z){};
};
  void ASC::Load(char* filename){
	ifstream fin(filename);
	char b[256];
  	string buffer;
	Vertex t;
	Triangle tri;
 
 
  	fin>>buffer>>buffer>>buffer;	//pass the named object line
	fin>>buffer>>buffer;		//reads past "tri-mesh" and "vertices"
	fin>>(int)numVerts;		//number of vertices
	fin>>buffer;			//reads past "buffer"
	fin>>(int)numFaces;		//number of faces
  	fin>>buffer>>buffer;		//pass the vertex list line
  	//reads in vertices
	for(int i=0;i<numVerts;i++){
		fin>>buffer>>buffer>>buffer;	//pass "vertex", "0:" and "X:"
		fin>>(float)t.x;		
		fin>>buffer;			
		fin>>(float)t.y;
		fin>>buffer;
		fin>>(float)t.z;
		vertices.push_back(t);
	}
  	fin>>buffer>>buffer;			//passes "Face list:"
  	//reads in the vertex indices
	for(int i=0;i<numFaces;i++){
	fin>>buffer>>buffer;
	fin>>buffer;				//get A:-
	tri.data[0]=strip(buffer);
	fin>>buffer;				//get B:-
	tri.data[1]=strip(buffer);
	fin>>buffer;				//get C:-
	tri.data[2]=strip(buffer);
	tris.push_back(tri);
	
  	
	fin>>buffer;				//get AB:-
	//tri.data[0]=strip(buffer);
	fin>>buffer;				//get BC:-
	//tri.data[1]=strip(buffer);
	fin>>buffer;				//get CA:-
	//tri.data[2]=strip(buffer);
	//tris.push_back(tri);
	
	memset(b,256,' ');
	fin.getline(b,256);			//reads material line
	}
  	fin.close();
}
  void ASC::Draw(){
	glPushMatrix();
	glColor3f(1.0,0.0,0.0);
	glBegin(GL_TRIANGLES);
	for(int i=0; i<numFaces; i++){
		for(int j=0; j<3; j++){
			glVertex3f(vertices[tris[i].data[j]].x,vertices[tris[i].data[j]].y,vertices[tris[i].data[j]].z);
		}
	}
	glEnd();
	glPopMatrix();
}	
   |