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   Easier Debugging 
   Submitted by  |   
  
  
When debugging C++ programs, "step into" is quite useful. What I find annoying, though, is that stepping 
into the creation of an object first steps into ::operator new and (if you're not careful) into _nh_malloc, even 
though you probably wanted to step into the object's constructor instead. Also, when passing a string 
literal to a function that expects a std::string, you step into the std::string constructor.
  Visual Studio has an undocumented feature that allows you to prevent stepping into certain functions. Edit 
the file AUTOEXP.DAT (found under [Visual Studio Directory]\Common\MSDev98\Bin) and add the 
following lines:
  [ExecutionControl] 
std::*=NoStepInto 
operator new=NoStepInto
  This will prevent stepping into the new operator, skipping straight to the constructor. It also prevents 
stepping into any functions in the std namespace. You can specify the undocumented NoStepInto flag for 
anything you don't want to step into. For example:
  CMyClass::MyMethod=NoStepInto 
std::vector<*>=NoStepInto 
SomeFunction=NoStepInto 
CSomeClass::*=NoStepInto
  You'll have to restart Visual Studio for it to notice the changes.
  Regards, 
  Steven Don (aka Kippesoep)
  
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