#ifndef RAND_H
  #define RAND_H
  //** Random number class and Random number pool class.  This acts as a
//** replacement for the stdlib rand() function.  Why would you want to
//** replace the rand() function?  Because you often want a deteriminstic
//** random number generator that is exactly the same regardless of what
//** machine or compiler you build your code on.  The stdlib rand() function
//** is not guaraenteed to produce the same results on different stdlib
//** implementations.
//**
//** You can also maintain any number of unique random number generators
//** as state machines by instancing this rand class over and over again.
//**
//** The random number pool is a data structure which you allocate if you
//** want to pull items from a data set, randomly, but without any
//** duplications.  A simple example would be a deck of cards.  You would
//** instantiate the random number pool as follows:
//**
//** RandPool deck(52);
//**
//** You would then pull cards from the deck as follows:
//**
//** bool shuffled;
//** int card = deck.Get(shuffled);
//**
//** This will return a number between 0-51 (representing a card in the deck)
//** without ever reporting the same card twice until the deck has been
//** exhausted.  If the boolean 'shuffled' is true, then the deck was
//** re-shuffled on that call.  This data structure has lots of uses in
//** computer games where you want to randomly select data from a fixed
//** pool size.
//**
//** This code submitted to FlipCode.com on July 23, 2000 by John W. Ratcliff
//** It is released into the public domain on the same date.
class Rand
{
public:
  	Rand(int seed=0)
  {
    mCurrent = seed;
  };
    // random number between 0 - 32767
	int Get(void)
  {
    return(((mCurrent = mCurrent * 214013L + 2531011L) >> 16) & 0x7fff);
  };
    // random number between 0.0 and 1.0
  float GetFloat(void)
  {
    return float(Get())*(1.0f/32767.0f);
  };
    void Set(int seed)
  {
    mCurrent = seed;
  };
  private:
	int mCurrent;
};
  class RandPool
{
public:
  RandPool(int size,int seed)  // size of random number pool.
  {
    mRand.Set(seed);       // init random number generator.
    mData = new int[size]; // allocate memory for random number pool.
    mSize = size;
    mTop  = mSize;
    for (int i=0; i<mSize; i++) mData[i] = i;
  }
  ~RandPool(void)
  {
    delete mData;
  };
    // pull a number from the random number pool, will never return the
  // same number twice until the 'deck' (pool) has been exhausted.
  // Will set the shuffled flag to true if the deck/pool was exhausted
  // on this call.
  int Get(bool &shuffled)
  {
    if ( mTop == 0 ) // deck exhausted, shuffle deck.
    {
      shuffled = true;
      mTop = mSize;
    }
    else
      shuffled = false;
    int entry = mRand.Get()%mTop;
    mTop--;
    int ret      = mData[entry]; // swap top of pool with entry
    mData[entry] = mData[mTop];  // returned
    mData[mTop]  = ret;
    return ret;
  };
  private:
  Rand mRand;  // random number generator.
  int  *mData;  // random number bool.
  int   mSize;  // size of random number pool.
  int   mTop;   // current top of the random number pool.
};
  #endif
  //** Test application demonstrating the usage of these two classes.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
  #include "rand.h"
  static char *suitnames[4] = { "hearts", "clubs", "diamonds", "spades" };
static char *cardnames[13] =
{
  "ace",
  "two",
  "three",
  "four",
  "five",
  "six",
  "seven",
  "eight",
  "nine",
  "ten",
  "jack",
  "queen",
  "king"
};
  void main(int argc,char **argv)
{
    RandPool deck(52,0);
    printf("Dealing deck of 52 cards.\n");
    for (int i=0; i<52; i++)
  {
    bool shuffled;
    int card = deck.Get(shuffled);
    int suit = card/13;
    card = card%13;
    printf("%s of %s\n",cardnames[card],suitnames[suit]);
  }
}
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