
 In WinInit 

 Out of WinInit Successfully 

 Command Line = 



 --------   List of Devices Enumerated -----------


 [0]. NVIDIA GeForce2 GTS/GeForce2 Pro .

		 [0] -> Device : HAL
				 [0] -> Mode : 640 x 400 x 16 (R5G6B5)
				 [1] -> Mode : 640 x 480 x 16 (R5G6B5)
				 [2] -> Mode : 800 x 600 x 16 (R5G6B5)
				 [3] -> Mode : 1024 x 768 x 16 (R5G6B5)
				 [4] -> Mode : 640 x 400 x 32 (X8R8G8B8)
				 [5] -> Mode : 640 x 480 x 32 (X8R8G8B8)
				 [6] -> Mode : 800 x 600 x 32 (X8R8G8B8)
				 [7] -> Mode : 1024 x 768 x 32 (X8R8G8B8)


		 [1] -> Device : REF
				 [0] -> Mode : 640 x 400 x 16 (R5G6B5)
				 [1] -> Mode : 640 x 480 x 16 (R5G6B5)
				 [2] -> Mode : 800 x 600 x 16 (R5G6B5)
				 [3] -> Mode : 1024 x 768 x 16 (R5G6B5)
				 [4] -> Mode : 640 x 400 x 32 (X8R8G8B8)
				 [5] -> Mode : 640 x 480 x 32 (X8R8G8B8)
				 [6] -> Mode : 800 x 600 x 32 (X8R8G8B8)
				 [7] -> Mode : 1024 x 768 x 32 (X8R8G8B8)

 
--  --


 --------   End of device list  -----------


 Using Device : HAL

 Processing = Software Vertex Processing
In DI8Init. Full screen = FALSE

 Out of DI8Init successfully

 In InitDSound 

 Directsound enumeration. 

 In InitList 

 Out of InitList successfully 

 Desc: Primary Sound Driver
 Driver name: 
 GUID: 0 - 0 - 0 - 0
 --- 

 Desc: ESS Maestro
 Driver name: maestro.sys
 GUID: -1116874982 - 15851 - 4561 - 9644312
 --- 

 Free Hardware memory on sound device = 0 bytes

 Using sound GUID: -1116874982 - 15851 - 4561 - 9644312
 In DeleteList 

 Out of InitDSound successfully 

 In InitCommonDecls 

 Out of InitCommonDecls successfully 

 In InitOneTimeScene: 

 		 In InitCommonShapes. 

 		 Out of InitCommonShapes successfully. 

 In InitLights 

 		In LoadWorld. File = World.alice 

 				In DeleteWorld 

 				Out of DeleteWorld 

 			Current date = [MM / DD / YYYY] [08 / 27 / 2001]

 			Shadow volume mesh version = [MM / DD / YYYY] [08 / 10 / 2000]

 			Texture information 

 			No. of textures = 1 		
 				Texture [00] = Room.tga				

 			No of objects = 1
 				Reading object Box02, ver = 486, face = 768 			

 		Out of LoadWorld SUCCESSFULLY 

 In InitGameFont. Current Directory = D:\All\Work\Article\Send\Keshav's Vertex shader\Executable\World

 Out of InitGameFont successfully 


 In InitCameraHeader. Dir = D:\All\Work\Article\Send\Keshav's Vertex shader\Executable\World 

 Out of InitCameraHeader 

 In GameLoopInit 

 Out of GameLoopInit Successfully

 In InitPlaneBlend 

 Plane Info: 

 ------- Vertex Info -------

 Num Vertices = 77

 Vertex [000] : -20.000, 15.000, 0.000  	1.000, 0.000, Indices = 00, 01,   Tex = 0.000, 0.000
 Vertex [001] : -16.000, 15.000, 0.000  	0.900, 0.100, Indices = 00, 01,   Tex = 0.100, 0.000
 Vertex [002] : -12.000, 15.000, 0.000  	0.800, 0.200, Indices = 00, 01,   Tex = 0.200, 0.000
 Vertex [003] : -8.000, 15.000, 0.000  	0.700, 0.300, Indices = 00, 01,   Tex = 0.300, 0.000
 Vertex [004] : -4.000, 15.000, 0.000  	0.600, 0.400, Indices = 00, 01,   Tex = 0.400, 0.000
 Vertex [005] : 0.000, 15.000, 0.000  	0.500, 0.500, Indices = 01, 00,   Tex = 0.500, 0.000
 Vertex [006] : 4.000, 15.000, 0.000  	0.600, 0.400, Indices = 01, 00,   Tex = 0.600, 0.000
 Vertex [007] : 8.000, 15.000, 0.000  	0.700, 0.300, Indices = 01, 00,   Tex = 0.700, 0.000
 Vertex [008] : 12.000, 15.000, 0.000  	0.800, 0.200, Indices = 01, 00,   Tex = 0.800, 0.000
 Vertex [009] : 16.000, 15.000, 0.000  	0.900, 0.100, Indices = 01, 00,   Tex = 0.900, 0.000
 Vertex [010] : 20.000, 15.000, 0.000  	1.000, -0.000, Indices = 01, 00,   Tex = 1.000, 0.000
--- row ---

 Vertex [011] : -20.000, 10.000, 0.000  	1.000, 0.000, Indices = 00, 01,   Tex = 0.000, 0.167
 Vertex [012] : -16.000, 10.000, 0.000  	0.900, 0.100, Indices = 00, 01,   Tex = 0.100, 0.167
 Vertex [013] : -12.000, 10.000, 0.000  	0.800, 0.200, Indices = 00, 01,   Tex = 0.200, 0.167
 Vertex [014] : -8.000, 10.000, 0.000  	0.700, 0.300, Indices = 00, 01,   Tex = 0.300, 0.167
 Vertex [015] : -4.000, 10.000, 0.000  	0.600, 0.400, Indices = 00, 01,   Tex = 0.400, 0.167
 Vertex [016] : 0.000, 10.000, 0.000  	0.500, 0.500, Indices = 01, 00,   Tex = 0.500, 0.167
 Vertex [017] : 4.000, 10.000, 0.000  	0.600, 0.400, Indices = 01, 00,   Tex = 0.600, 0.167
 Vertex [018] : 8.000, 10.000, 0.000  	0.700, 0.300, Indices = 01, 00,   Tex = 0.700, 0.167
 Vertex [019] : 12.000, 10.000, 0.000  	0.800, 0.200, Indices = 01, 00,   Tex = 0.800, 0.167
 Vertex [020] : 16.000, 10.000, 0.000  	0.900, 0.100, Indices = 01, 00,   Tex = 0.900, 0.167
--- row ---

 Vertex [021] : 20.000, 10.000, 0.000  	1.000, -0.000, Indices = 01, 00,   Tex = 1.000, 0.167
 Vertex [022] : -20.000, 5.000, 0.000  	1.000, 0.000, Indices = 00, 01,   Tex = 0.000, 0.333
 Vertex [023] : -16.000, 5.000, 0.000  	0.900, 0.100, Indices = 00, 01,   Tex = 0.100, 0.333
 Vertex [024] : -12.000, 5.000, 0.000  	0.800, 0.200, Indices = 00, 01,   Tex = 0.200, 0.333
 Vertex [025] : -8.000, 5.000, 0.000  	0.700, 0.300, Indices = 00, 01,   Tex = 0.300, 0.333
 Vertex [026] : -4.000, 5.000, 0.000  	0.600, 0.400, Indices = 00, 01,   Tex = 0.400, 0.333
 Vertex [027] : 0.000, 5.000, 0.000  	0.500, 0.500, Indices = 01, 00,   Tex = 0.500, 0.333
 Vertex [028] : 4.000, 5.000, 0.000  	0.600, 0.400, Indices = 01, 00,   Tex = 0.600, 0.333
 Vertex [029] : 8.000, 5.000, 0.000  	0.700, 0.300, Indices = 01, 00,   Tex = 0.700, 0.333
 Vertex [030] : 12.000, 5.000, 0.000  	0.800, 0.200, Indices = 01, 00,   Tex = 0.800, 0.333
--- row ---

 Vertex [031] : 16.000, 5.000, 0.000  	0.900, 0.100, Indices = 01, 00,   Tex = 0.900, 0.333
 Vertex [032] : 20.000, 5.000, 0.000  	1.000, -0.000, Indices = 01, 00,   Tex = 1.000, 0.333
 Vertex [033] : -20.000, 0.000, 0.000  	1.000, 0.000, Indices = 00, 01,   Tex = 0.000, 0.500
 Vertex [034] : -16.000, 0.000, 0.000  	0.900, 0.100, Indices = 00, 01,   Tex = 0.100, 0.500
 Vertex [035] : -12.000, 0.000, 0.000  	0.800, 0.200, Indices = 00, 01,   Tex = 0.200, 0.500
 Vertex [036] : -8.000, 0.000, 0.000  	0.700, 0.300, Indices = 00, 01,   Tex = 0.300, 0.500
 Vertex [037] : -4.000, 0.000, 0.000  	0.600, 0.400, Indices = 00, 01,   Tex = 0.400, 0.500
 Vertex [038] : 0.000, 0.000, 0.000  	0.500, 0.500, Indices = 01, 00,   Tex = 0.500, 0.500
 Vertex [039] : 4.000, 0.000, 0.000  	0.600, 0.400, Indices = 01, 00,   Tex = 0.600, 0.500
 Vertex [040] : 8.000, 0.000, 0.000  	0.700, 0.300, Indices = 01, 00,   Tex = 0.700, 0.500
--- row ---

 Vertex [041] : 12.000, 0.000, 0.000  	0.800, 0.200, Indices = 01, 00,   Tex = 0.800, 0.500
 Vertex [042] : 16.000, 0.000, 0.000  	0.900, 0.100, Indices = 01, 00,   Tex = 0.900, 0.500
 Vertex [043] : 20.000, 0.000, 0.000  	1.000, -0.000, Indices = 01, 00,   Tex = 1.000, 0.500
 Vertex [044] : -20.000, -5.000, 0.000  	1.000, 0.000, Indices = 00, 01,   Tex = 0.000, 0.667
 Vertex [045] : -16.000, -5.000, 0.000  	0.900, 0.100, Indices = 00, 01,   Tex = 0.100, 0.667
 Vertex [046] : -12.000, -5.000, 0.000  	0.800, 0.200, Indices = 00, 01,   Tex = 0.200, 0.667
 Vertex [047] : -8.000, -5.000, 0.000  	0.700, 0.300, Indices = 00, 01,   Tex = 0.300, 0.667
 Vertex [048] : -4.000, -5.000, 0.000  	0.600, 0.400, Indices = 00, 01,   Tex = 0.400, 0.667
 Vertex [049] : 0.000, -5.000, 0.000  	0.500, 0.500, Indices = 01, 00,   Tex = 0.500, 0.667
 Vertex [050] : 4.000, -5.000, 0.000  	0.600, 0.400, Indices = 01, 00,   Tex = 0.600, 0.667
--- row ---

 Vertex [051] : 8.000, -5.000, 0.000  	0.700, 0.300, Indices = 01, 00,   Tex = 0.700, 0.667
 Vertex [052] : 12.000, -5.000, 0.000  	0.800, 0.200, Indices = 01, 00,   Tex = 0.800, 0.667
 Vertex [053] : 16.000, -5.000, 0.000  	0.900, 0.100, Indices = 01, 00,   Tex = 0.900, 0.667
 Vertex [054] : 20.000, -5.000, 0.000  	1.000, -0.000, Indices = 01, 00,   Tex = 1.000, 0.667
 Vertex [055] : -20.000, -10.000, 0.000  	1.000, 0.000, Indices = 00, 01,   Tex = 0.000, 0.833
 Vertex [056] : -16.000, -10.000, 0.000  	0.900, 0.100, Indices = 00, 01,   Tex = 0.100, 0.833
 Vertex [057] : -12.000, -10.000, 0.000  	0.800, 0.200, Indices = 00, 01,   Tex = 0.200, 0.833
 Vertex [058] : -8.000, -10.000, 0.000  	0.700, 0.300, Indices = 00, 01,   Tex = 0.300, 0.833
 Vertex [059] : -4.000, -10.000, 0.000  	0.600, 0.400, Indices = 00, 01,   Tex = 0.400, 0.833
 Vertex [060] : 0.000, -10.000, 0.000  	0.500, 0.500, Indices = 01, 00,   Tex = 0.500, 0.833
--- row ---

 Vertex [061] : 4.000, -10.000, 0.000  	0.600, 0.400, Indices = 01, 00,   Tex = 0.600, 0.833
 Vertex [062] : 8.000, -10.000, 0.000  	0.700, 0.300, Indices = 01, 00,   Tex = 0.700, 0.833
 Vertex [063] : 12.000, -10.000, 0.000  	0.800, 0.200, Indices = 01, 00,   Tex = 0.800, 0.833
 Vertex [064] : 16.000, -10.000, 0.000  	0.900, 0.100, Indices = 01, 00,   Tex = 0.900, 0.833
 Vertex [065] : 20.000, -10.000, 0.000  	1.000, -0.000, Indices = 01, 00,   Tex = 1.000, 0.833
 Vertex [066] : -20.000, -15.000, 0.000  	1.000, 0.000, Indices = 00, 01,   Tex = 0.000, 1.000
 Vertex [067] : -16.000, -15.000, 0.000  	0.900, 0.100, Indices = 00, 01,   Tex = 0.100, 1.000
 Vertex [068] : -12.000, -15.000, 0.000  	0.800, 0.200, Indices = 00, 01,   Tex = 0.200, 1.000
 Vertex [069] : -8.000, -15.000, 0.000  	0.700, 0.300, Indices = 00, 01,   Tex = 0.300, 1.000
 Vertex [070] : -4.000, -15.000, 0.000  	0.600, 0.400, Indices = 00, 01,   Tex = 0.400, 1.000
--- row ---

 Vertex [071] : 0.000, -15.000, 0.000  	0.500, 0.500, Indices = 01, 00,   Tex = 0.500, 1.000
 Vertex [072] : 4.000, -15.000, 0.000  	0.600, 0.400, Indices = 01, 00,   Tex = 0.600, 1.000
 Vertex [073] : 8.000, -15.000, 0.000  	0.700, 0.300, Indices = 01, 00,   Tex = 0.700, 1.000
 Vertex [074] : 12.000, -15.000, 0.000  	0.800, 0.200, Indices = 01, 00,   Tex = 0.800, 1.000
 Vertex [075] : 16.000, -15.000, 0.000  	0.900, 0.100, Indices = 01, 00,   Tex = 0.900, 1.000
 Vertex [076] : 20.000, -15.000, 0.000  	1.000, -0.000, Indices = 01, 00,   Tex = 1.000, 1.000
--- End of vertex info ---

 ----- Face Info ----- 

 Num Faces = 120

 Face [000] : 0, 1, 11
 Face [001] : 1, 12, 11
 Face [002] : 1, 2, 12
 Face [003] : 2, 13, 12
 Face [004] : 2, 3, 13
 Face [005] : 3, 14, 13
 Face [006] : 3, 4, 14
 Face [007] : 4, 15, 14
 Face [008] : 4, 5, 15
 Face [009] : 5, 16, 15
 Face [010] : 5, 6, 16
 Face [011] : 6, 17, 16
 Face [012] : 6, 7, 17
 Face [013] : 7, 18, 17
 Face [014] : 7, 8, 18
 Face [015] : 8, 19, 18
 Face [016] : 8, 9, 19
 Face [017] : 9, 20, 19
 Face [018] : 9, 10, 20
 Face [019] : 10, 21, 20
 Face [020] : 11, 12, 22
 Face [021] : 12, 23, 22
 Face [022] : 12, 13, 23
 Face [023] : 13, 24, 23
 Face [024] : 13, 14, 24
 Face [025] : 14, 25, 24
 Face [026] : 14, 15, 25
 Face [027] : 15, 26, 25
 Face [028] : 15, 16, 26
 Face [029] : 16, 27, 26
 Face [030] : 16, 17, 27
 Face [031] : 17, 28, 27
 Face [032] : 17, 18, 28
 Face [033] : 18, 29, 28
 Face [034] : 18, 19, 29
 Face [035] : 19, 30, 29
 Face [036] : 19, 20, 30
 Face [037] : 20, 31, 30
 Face [038] : 20, 21, 31
 Face [039] : 21, 32, 31
 Face [040] : 22, 23, 33
 Face [041] : 23, 34, 33
 Face [042] : 23, 24, 34
 Face [043] : 24, 35, 34
 Face [044] : 24, 25, 35
 Face [045] : 25, 36, 35
 Face [046] : 25, 26, 36
 Face [047] : 26, 37, 36
 Face [048] : 26, 27, 37
 Face [049] : 27, 38, 37
 Face [050] : 27, 28, 38
 Face [051] : 28, 39, 38
 Face [052] : 28, 29, 39
 Face [053] : 29, 40, 39
 Face [054] : 29, 30, 40
 Face [055] : 30, 41, 40
 Face [056] : 30, 31, 41
 Face [057] : 31, 42, 41
 Face [058] : 31, 32, 42
 Face [059] : 32, 43, 42
 Face [060] : 33, 34, 44
 Face [061] : 34, 45, 44
 Face [062] : 34, 35, 45
 Face [063] : 35, 46, 45
 Face [064] : 35, 36, 46
 Face [065] : 36, 47, 46
 Face [066] : 36, 37, 47
 Face [067] : 37, 48, 47
 Face [068] : 37, 38, 48
 Face [069] : 38, 49, 48
 Face [070] : 38, 39, 49
 Face [071] : 39, 50, 49
 Face [072] : 39, 40, 50
 Face [073] : 40, 51, 50
 Face [074] : 40, 41, 51
 Face [075] : 41, 52, 51
 Face [076] : 41, 42, 52
 Face [077] : 42, 53, 52
 Face [078] : 42, 43, 53
 Face [079] : 43, 54, 53
 Face [080] : 44, 45, 55
 Face [081] : 45, 56, 55
 Face [082] : 45, 46, 56
 Face [083] : 46, 57, 56
 Face [084] : 46, 47, 57
 Face [085] : 47, 58, 57
 Face [086] : 47, 48, 58
 Face [087] : 48, 59, 58
 Face [088] : 48, 49, 59
 Face [089] : 49, 60, 59
 Face [090] : 49, 50, 60
 Face [091] : 50, 61, 60
 Face [092] : 50, 51, 61
 Face [093] : 51, 62, 61
 Face [094] : 51, 52, 62
 Face [095] : 52, 63, 62
 Face [096] : 52, 53, 63
 Face [097] : 53, 64, 63
 Face [098] : 53, 54, 64
 Face [099] : 54, 65, 64
 Face [100] : 55, 56, 66
 Face [101] : 56, 67, 66
 Face [102] : 56, 57, 67
 Face [103] : 57, 68, 67
 Face [104] : 57, 58, 68
 Face [105] : 58, 69, 68
 Face [106] : 58, 59, 69
 Face [107] : 59, 70, 69
 Face [108] : 59, 60, 70
 Face [109] : 60, 71, 70
 Face [110] : 60, 61, 71
 Face [111] : 61, 72, 71
 Face [112] : 61, 62, 72
 Face [113] : 62, 73, 72
 Face [114] : 62, 63, 73
 Face [115] : 63, 74, 73
 Face [116] : 63, 64, 74
 Face [117] : 64, 75, 74
 Face [118] : 64, 65, 75
 Face [119] : 65, 76, 75
 Out of InitPlaneBlend successfully 

 Out of InitOneTimeScene successfully: 


 In ShutDown


 In CleanupOneTimeScene 

 In CleanupPlaneBlend 

 		 In CleanupCommonShapes 

 				In DeleteWorld 

 				Out of DeleteWorld 

 In CleanupLights 

 In CleanupFontHeader


 In CleanupCamera 

 In GameLoopCleanup 

 In CleanupDirectX 

 In CleanupDSound 
DICleanup

 In FreeD3D 


 In FinalShutDown


 In CleanupCommonDecls 

 Out of CleanupCommonDecls 

 In CleanupOneTimeScene 

 In CleanupPlaneBlend 

 		 In CleanupCommonShapes 

 				In DeleteWorld 

 				Out of DeleteWorld 

 In CleanupLights 

 In CleanupFontHeader


 In CleanupCamera 

 In GameLoopCleanup 

 In CleanupDirectX 

 In CleanupDSound 
DICleanup

 In FreeD3D 
